Cyberpunk update - What’s new?
Posted on April 12, 2017
Hey there galactic captains! We’re here with a huuuge update with lots of content and new features. Whether you’re a newcomer or a regular player, this changelog will guide through the changes. For players, who returned after a longer time, we’ve also included a summary of major u ...
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Dev Diary #27 - Events
Posted on March 31, 2017
Hey there, Galactic Junkers!   My nickname is Palky and I am a new game designer in the Galactic Junk League team. I work at Pixel Federation for almost 5 years. I will be responsible for designing events in our game. As you might have noticed, we’ve already launched several smaller eve ...
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Dev Diary #26 - Ability Vote Results
Posted on March 03, 2017
Hi junkers,   it´s time for another Dev blog. As you know last week we did a poll where you could vote for new ability concepts. More than 1000 of you participated and results are very interesting! Some of the results matched our expectations but there were a few surprises for us. And ...
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Dev Diary #25 - Player Profiles, Daily Quests, Stronger Cores
Posted on February 23, 2017
Hello, Galactic Dudes! We’re here with another dev diary. This time we’ll talk a upcoming features. We have one major upcoming update: the player profile and rankings. At the same time we'll working on several smaller new mechanics to improve progression and game balance. A few of thes ...
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Dev Diary #24: The best of Dev QnA + Ability ideas
Posted on February 15, 2017
Last week, on Friday (Feb 8th, 2017), we’ve held a Developer Townhall talk on Discord, where our players could ask our game designers Gajxo and Robinson their questions. These are the most interesting ones. Enjoy! We’ve also started collecting ability ideas. Please post your ideas ...
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Dev diary # 23 – A fairer score system
Posted on February 08, 2017
Hey Galactic Junkers!   It's Gajxo here with another dev diary. This week I'd like to introduce the new scoring system for our team deathmatch game mode. We believe it will improve balance and make matches more rewarding. The new score system is a modification of a community suggested solutio ...
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Dev Diary #22 - Roadmap Q1
Posted on February 01, 2017
Hey, guys. In today’s Dev Diary, I’d like to present our plans for the upcoming months and uncover how our production process works. I’d like to begin by saying, that we plan to improve and expand the game according to our vision but also according to your feedback. We are carefu ...
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Dev diary #21 - Let’s start a conversation Today's topic: Balance
Posted on January 25, 2017
Hello, galactic pilots! It’s time for our first Dev diary since the Steam launch! Every week (usually on Friday), we’ll release a new diary, where we’ll discuss the most important current issues, upcoming features and other exciting stuff. We believe the best way to improve our g ...
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GJL Steam Launch - A word from the devs
Posted on January 17, 2017
Hey galactic captains!   We’re glad you decided to try out our game. After more than a year of development GJL has finally come to Steam Early Access. For us, this is just the start of the road. Our goal is to make this the most customizable multiplayer game ever, where every playstyle ...
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Dev Diary #20 - Major Patch and Steam Preparations
Posted on January 13, 2017
Hello Captains! Steam Early Access is right around the corner (January 17th everyone!) so here's a quick update on how things are going.   Steam Launch Details Next Tuesday the game will become available for download in the Steam Store (see the page HERE). At first launch, players will be a ...
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Dev Diary #19 - A Galactic Year 2016
Posted on December 30, 2016
Hey guys! The year is coming to an end and most of the GJL team is on vacation enjoying the holidays. This makes today an ideal opportunity to look back at the past year of the game's development. So how was 2016 for Galactic Junk League and its dev team? Read on to find out. Jan - Feb: 3D art t ...
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System Maintenance Info (Jan 3 & 5, 2017)
Posted on December 30, 2016
Hey there, junker pilots! We will be performing a maintenance of our network systems. You may experience connectivity issues or be unable to play the game in these times: January 3rd, 2017 from 11:00PM to 5:00AM (GMT)January 5th, 2017 from 11:00PM to 5:00AM (GMT) We apologize for the inconven ...
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Dev Diary #18 - Music & Sounds of the League
Posted on December 16, 2016
Hey, guys!   My name is Robo and I am a game designer on Galactic Junk League. I will dedicate this Dev Diary to talk about sounds and music. It is another one of the improvements, which you will be able to enjoy after the game is released on Steam. We know that the sounds in our game haven& ...
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Dev Diary #17 - Improving your building experience
Posted on December 09, 2016
Hey guys, Serath here, for those who do not know me already, I’m a gameplay programmer, working to bring you the coolest new features. I felt like it was time to contribute with a diary myself and decided to let you know what we have been working on lately. Many of you have asked us repeated ...
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Dev Diary #16 - How to pass Steam Greenlight in 7 days.
Posted on December 02, 2016
Hey captains! This week's Dev Diary will be a bit different, mainly because neither Dexter nor Gajxo are writing it. Also, it might be slightly educational, especially if you're an aspiring game dev yourself! So, without further a do, let's jump right into the main topic - Greenlight. As you've p ...
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Dev Diary #15 - Ships for Sale!
Posted on November 25, 2016
Ahoy, Captains! As you probably know, we've successfully passed Steam Greenlight in just one week. Once again thank you for your tremendous support! Now that there's nothing standing between us and Early Access, it's time to introduce the new features you can look forward to with (or even before) t ...
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Dev Diary #14 - The best of the Developer Townhall Talk
Posted on November 22, 2016
  Last week, on Thursday (November 17th, 2016), we’ve held a Developer Townhall talk on Discord, where our players could ask our producer Dexter and game designers Gajxo and Robinson their questions. These are the most interesting ones. Enjoy!   Q: How did you, the developmen ...
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Dev Diary #13 - Developer Townhall and Steam Greenlight
Posted on November 11, 2016
Hey there galactic captains! It's Friday again (yay!) so it's time for another dev diary. This week we have a lot of exciting news for you so let's get right to it!Developer Townhall Talk on Discord Having an active relationship with the community has always been our priority&nbs ...
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Dev Diary #12 - Community Update, Sneak Peeks
Posted on November 04, 2016
Hi Galactic Captains!It's time for another dev update! Here's what's happeing right now:New patch Yesterday we released a new patch 0.1.1090 and I'm happy to say that all of the promised stuff was included. Among the added features are a new map Isotope Mines, language localisation, ingame settings ...
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Dev Diary #11 - Friday Community Update
Posted on October 28, 2016
Hello Captains.It's time for another dev update. We're working hard to improve the game, so to make it short and snappy here's a list of things that are happening right now:   Feedback collection A big topic for the following few weeks will be the review of the game and collection  ...
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Dev Diary #10 - Dexter here ..
Posted on October 21, 2016
Hello Junkers! This is my first Dev Blog, so it's time to introduce myself. My name is Martin "Dexter" Svetlik and I'm the producer and kind of director for the game. There is a good chance that you already met me ingame and kicked my ass. :D Some time has already gone by and it is maybe a good m ...
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Dev Diary #9 - Launcher and tools
Posted on October 14, 2016
Hey guys, what have you been up to? Hopefully like us, playing Galactic Junk League! After several game design diaries, we felt about sharing a little bit more about the technical aspect of the game with you, so today we will introduce you to the tools of the game and the improvements we have pre ...
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Dev Diary #8 - (Another) Beta Community Update
Posted on October 07, 2016
What’s up guys? It’s time for another Beta community update so that you know what we’ve been doing this past week and what you can look forward to in the future. If you have any comments or ideas let us know on the FORUM. What are we working on right now? Game-start tweaks As I mentione ...
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Dev Diary #7 - Beta Community Update
Posted on September 30, 2016
Hello, galactic pilots! The Beta has been alive for over two weeks now, so it’s time for a community update! In this dev diary, you’ll find out how we’re doing so far, as well as what lies ahead for the project. What has happened so far? A successful launch with just a few bugs :-) O ...
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Open Beta starts today!
Posted on September 14, 2016
Today we are officially launching the Galactic Junk League Beta with tons of new features, content and fun! Get ready for a heavily upgraded game with: new exciting maps a completely reworked system of game progression, classes and upgrades improved visuals, blocks and effects improved user interf ...
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Dev Diary #6 - What awaits in the Beta? - Part 1
Posted on August 30, 2016
What’s up guys? As promised, today we’ll introduce new features that will be added in the Beta of Galactic Junk League (starting September 14!). Because there are so many significant changes planned, this diary will be divided into two parts. To make it clear, these are features that will be ...
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We're looking for translators!
Posted on August 23, 2016
Would you like to take part in the game's development? Then become a translator! During the GJL Beta we will be introducing localized language versions of the game. For starters we’re looking for translators into the following languages: German French Russian Polish Spanish Other langua ...
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Alpha is over. GJL returns on September 14!
Posted on August 23, 2016
Today the Alpha ends. But don’t worry. Galactic Junk League will return with the Beta on September 14, 2016! Get ready for new maps, game modes, progression and other improvements! Stay tuned for updates like our next Dev Diary with details about Beta features coming this Friday. Thank y ...
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Say goodbye to the ALPHA, get ready for the BETA!
Posted on August 15, 2016
Hello, guys! We’ve got two big announcements to make: Open Alpha will be shut down on Tuesday, August 23rd, 2016. Open Beta will launch on Wednesday, September 14th, 2016. The time has come: Alpha is coming to an end. But only to make room for the Beta which will bring lots of new cool ...
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Dev Diary #5 - Lessons from the Alpha
Posted on August 12, 2016
Hi, guys! We’ve got major news for you today.The Alpha is coming to an end and will be shut down in the following weeks. But only to make room for the Beta which will launch around mid-September! Specific dates and other details will be revealed in the future. In this dev blog I’d like to talk ...
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Dev Diary #4 - Weapons, Turrets and Damage
Posted on July 22, 2016
Hello, everyone! It’s time for another Dev Diary, this time about the weapon system. Initially I wanted to cover damage distribution and other advanced gameplay mechanics, but then I realized it’s difficult to write about it without explaining weapons first. So here we are, enjoy :-) Weapon ...
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Thumbs up for GJL on Steam Concepts
Posted on July 13, 2016
We submitted Galactic Junk League on Steam Greenlight Concepts to gather even more feedback from you guys. If you like the game and have a Steam account, give us a thumbs up vote HERE Thanks!
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The Worldwide Open Alpha is here!
Posted on July 12, 2016
Get ready for more players (and less waiting time), more features, more guns, more shooting and... even more guns I guess? Click HERE to create an account and install the game.
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Worldwide Open Alpha is coming
Posted on July 07, 2016
Good news everyone! On Tuesday July 12th Galactic Junk League is entering the Open Alpha phase! That means that players from all over the world will be able to play the game. So far the game was in Closed Alpha which was restricted only to Europe. This phase allowed us to successfully test our tec ...
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Dev Diary #3 - Visual customization
Posted on July 06, 2016
Hello, everyone! Today we’ll talk about visual customization options in Galactic Junk League. This is the second part of our entry on ship construction. Check out the first part about functional design here . Currently two features are implemented - skins and color tints. Another one is in ...
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The combat tutorial video is here!
Posted on June 30, 2016
Hey galactic pilots! We're here with another video tutorial this time about ship-to-ship combat. Learn tricks that will get you light years ahead of the competition! You can find more videos on our Youtube channel. Tell us what else would you like to know about combat on the Forum.
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Watch the ship construction tutorial!
Posted on June 29, 2016
Hey galactic engineers! We've prepared a short tutorial video on how to build a kick-ass junk ship. It will help you master the build mode faster than you can write an angry feedback post about why there is no tutorial in the game yet :-) Tell us what else would you like to know about ship constru ...
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Closed Alpha has launched!
Posted on June 21, 2016
Hi, guys! The Galactic Junk League (GJL) closed Alpha is finally here. Today (21. 6. 2016), we've sent out invitation e-mails to the first players. We started with the Central European region – Slovakia, Czech Republic and Poland. In the upcoming days, the game will be available to the re ...
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Dev Diary #2 - Ship construction
Posted on May 24, 2016
Hi everyone! Today, we’ll talk about one of the core features of Galactic Junk League (GJL) – ship construction. In GJL, ship construction plays a major role and will influence all other parts of gameplay. We want to give players the freedom to create their ...
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The alpha trailer is here!
Posted on May 23, 2016
Check out our newest trailer for the alpha version of Galactic Junk League. Build a mighty spaceship and jump into action-packed multiplayer combat!
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Dev diary #1 - Hello everybody!
Posted on May 20, 2016
Our closed alpha release date draws near and that’s why we’re here with our first ever Galactic Junk League developer diary. In these diaries we’ll talk about the development of the game, the challenges we’re facing in designing and implementing various features, the feedba ...
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Galactic Junk League trailer
Posted on March 15, 2016
The very first trailer of the pre-alpha game version is up! Check the arena fights from frigates to battleships and the various ship types you can build using your own imagination.
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Our first award!
Posted on March 08, 2016
We are very proud to announce that Galactic Junk League was chosen in the „Best in Play“ award program as a part of the „Honorable Mentions“ category on this year's GDC. We hope to see you on the March 16th-18th in San Francisco, where you will be able to play the game onsite. Read about the ...
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Galactic Junk League @ GDC San Francisco
Posted on February 29, 2016
We're proud to announce that Galactic Junk League will be officialy publicly showcased for the very first time at Game Developers Conference 2016 in San Francisco during March 14-18! If you happen to be around, don't hesitate and come to see our booth (PL304) in the GDC Play area to try the game you ...
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Here We Are!
Posted on February 29, 2016
Yay! Hello and welcome, we're getting started! Get ready for Galactic Junk League, an MMO that brings you a unique combination of tactical sandbox building and skill-based multiplayer shooter. Check out the gallery for the very first sneak peek from our early Alpha build and stay tuned on Twitter an ...
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